Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 9e8eda6f0e Collision events now properly generate contact points vor 9 Jahren
  BearishSun e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization vor 9 Jahren
  BearishSun f5a83f2a98 More work on improving documentation for doxygen generation vor 9 Jahren
  BearishSun 371bf0b9e9 Added Collider script interop objects vor 10 Jahren
  BearishSun ad66fbcd4b Readme fixing spelling vor 10 Jahren
  BearishSun 8ceac72935 Updated readme vor 10 Jahren
  BearishSun dd0d75bad4 Updated readme vor 10 Jahren
  BearishSun 262aeb5038 Updated readme vor 10 Jahren
  BearishSun ec618ceb90 Fixing a few compile errors caused by previous commit vor 10 Jahren
  BearishSun 39db4c5d63 Added CCD vor 10 Jahren
  BearishSun 3fbb44bcda Fixing links, making readme less bare vor 10 Jahren
  BearishSun 9d9b6d8e0e More organized readme vor 10 Jahren
  BearishSun efd44715b0 Updated video example link vor 10 Jahren
  BearishSun f9665210a2 Added mouse sensitivity slider to editor vor 10 Jahren
  BearishSun 244961bbd7 Added C# code snippets to readme vor 10 Jahren
  BearishSun 68bf4f12b4 Drag and drop into empty hierarchy now works vor 10 Jahren
  BearishSun 7f8ed5478c Added FPS limiter for editor vor 10 Jahren
  BearishSun e100cbbe8e WIP - Default texture parameters in BSL vor 10 Jahren
  BearishSun 6000ab093a Refreshing cached image once again vor 10 Jahren
  BearishSun 242479090a Attemting to refreshed cached readme image on GitHub vor 10 Jahren
  BearishSun 1dd321a679 Added editor image to readme vor 10 Jahren
  BearishSun 36c337549c Changing license to LGPL vor 10 Jahren
  BearishSun 13a4ef7706 Changing license to LGPL vor 10 Jahren
  BearishSun 761e9e8511 Fixing Scene view interaction so that pointer coordinates properly map to the scene view texture vor 10 Jahren
  BearishSun dab2b32982 Scene view frame object functionality vor 10 Jahren
  BearishSun 1c17be6581 Moved everything to VS 2015 vor 10 Jahren
  BearishSun 7b9fe8d212 Albedo rendering in the deferred renderer working vor 10 Jahren
  BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows vor 10 Jahren
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle vor 10 Jahren
  BearishSun 6578ed3a63 When renaming game objects during prefab diff, properly rename all objects vor 10 Jahren