Marko Pintera
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6e60df9371
MeshHeap refactored to comply with new CoreObject design
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11 years ago |
Marko Pintera
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2870e2266b
Refactored Mesh for use with the new CoreObject design
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11 years ago |
Marko Pintera
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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11 years ago |
Marko Pintera
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0678fdcf36
Better names for some Mesh methods
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11 years ago |
Marko Pintera
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234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
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11 years ago |
Marko Pintera
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4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
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11 years ago |
Marko Pintera
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e7ed1249c1
Fix an issue when event was being deleted from its own callback
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11 years ago |
Marko Pintera
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591af1e6c0
MeshHeap and TransientMeshes no longer hold circular references to each other
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11 years ago |
Marko Pintera
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2386b6c4cd
Ensured meshes get properly released
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11 years ago |
Marko Pintera
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5f6fe3b27f
Updated how are GpuParamBlocks handled on the core thread and compile fixes
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11 years ago |
Marko Pintera
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97744d0baf
A lot more renderer and proxy refactoring
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11 years ago |
Marko Pintera
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d2ac914abc
WIP renderer refactor
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11 years ago |
Marko Pintera
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9218102124
MeshProxy -> MeshRenderData and other minor changes
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11 years ago |
Marko Pintera
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4101088f37
Massive refactor due to work on Renderer
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11 years ago |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |