Commit History

作者 SHA1 備註 提交日期
  BearishSun 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 年之前
  BearishSun 2b24d071f0 More renames of core thread objects 9 年之前
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 年之前
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
  BearishSun 78a144768e Mark material parameters as dirty when they are modified 9 年之前
  BearishSun 96bdac041e Material refactor WIP 9 年之前
  BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 年之前
  BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running 9 年之前
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering 9 年之前
  BearishSun deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年之前
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
  BearishSun 80aaee5f4d WIP post processing 9 年之前
  BearishSun 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前