Commit History

Autor SHA1 Mensaxe Data
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  BearishSun 520a45814e Modified SceneGrid rendering so it doesn't use the sim thread render callback %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1fa051f852 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera baa64d1449 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3270121b9d Better scene grid shader/rendering + selection rendering %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos