Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system há 12 anos atrás
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
  Marko Pintera 389c22b9b3 More memory alloc porting há 12 anos atrás
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles há 12 anos atrás
  Marko Pintera 89658aa9eb All shaders are loaded from files há 13 anos atrás
  Marko Pintera 2de43e95a4 Gpu program include importer há 13 anos atrás
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 há 13 anos atrás
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released há 13 anos atrás
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal há 13 anos atrás
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources há 13 anos atrás
  Marko Pintera 048bf1ded5 Fixed up input layout generation há 13 anos atrás
  Marko Pintera 36c37b43ff DX11 renderer works há 13 anos atrás
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer há 13 anos atrás
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs há 13 anos atrás
  Marko Pintera caf40bae61 Added GLGpuParamBlock há 13 anos atrás
  Marko Pintera 56b0a7d305 DX11 is compilable again há 13 anos atrás
  Marko Pintera 970391f0a6 Started on GpuParam re-implementation há 13 anos atrás
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation há 13 anos atrás
  Marko Pintera 6c2fc529be Added D3D11 render states há 13 anos atrás
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager há 13 anos atrás
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 há 13 anos atrás
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system há 13 anos atrás
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem há 13 anos atrás
  Marko Pintera ead3f972c8 Plenty of more work on HLSL programs há 13 anos atrás
  Marko Pintera fed686f420 Shader unload only callable from render thread há 13 anos atrás
  Marko Pintera 3b44567e07 Refactored shaders by removing a bunch of useless methods há 13 anos atrás
  Marko Pintera 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration há 13 anos atrás
  Marko Pintera 323608b2b8 More DX11 buffers há 13 anos atrás
  Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers há 13 anos atrás