Marko Pintera
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
vor 11 Jahren |
Marko Pintera
|
550b861440
Individual core object syncing with dependencies
|
vor 11 Jahren |
Marko Pintera
|
2026432fe7
Add core object dependencies
|
vor 11 Jahren |
Marko Pintera
|
05ad4ecf2d
Shaders are now referenced via resource handle instead directly
|
vor 11 Jahren |
Marko Pintera
|
4fdb3da864
Made Pass/Shader/Technique immutable
|
vor 11 Jahren |
Marko Pintera
|
5251cd9fa3
More work on Material refactor. Moved template implementations to source files for better clarity.
|
vor 11 Jahren |
Marko Pintera
|
f7a076ff3c
Pass and Technique refactor
|
vor 11 Jahren |
Marko Pintera
|
6d367f44f4
Removed ShaderProxy and added ShaderCore
|
vor 11 Jahren |
Marko Pintera
|
350e767ebf
Added support for load/store textures
|
vor 11 Jahren |
Marko Pintera
|
c256b7e5d5
Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems
|
vor 11 Jahren |
Marko Pintera
|
d1881075fa
Various fixes to Renderer
|
vor 11 Jahren |
Marko Pintera
|
e33c0e5624
Finished with the renderer most, checkin before prettying it up
|
vor 11 Jahren |
Marko Pintera
|
d2ac914abc
WIP renderer refactor
|
vor 11 Jahren |
Marko Pintera
|
9cda2de55c
Added renderer semantics and render queue options to shader
|
vor 11 Jahren |
Marko Pintera
|
17afc600a7
Massive Cm->Bs file rename
|
vor 11 Jahren |