Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI пре 11 година
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
  Marko Pintera d61a7ecffd A lot more work on C# scene window пре 11 година
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) пре 11 година
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable пре 11 година
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles пре 11 година
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) пре 11 година
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore пре 11 година
  Marko Pintera 91ba10d45c Finished GpuParams refactor пре 11 година
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP пре 11 година
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design пре 11 година
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
  Marko Pintera ff8ed9021c Refactored Renderable into RenderableHandler пре 11 година
  Marko Pintera 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing пре 11 година
  Marko Pintera 547d3f9c59 Added root finding code to Math пре 11 година
  Marko Pintera 0e027b8351 Scene picking WIP (untested) пре 11 година
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items пре 11 година
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator пре 11 година
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) пре 11 година
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality пре 11 година
  Marko Pintera e4d4e884c9 Handle abort signal instead of exit пре 11 година
  Marko Pintera 2386b6c4cd Ensured meshes get properly released пре 11 година
  Marko Pintera 6ed941be49 Camera frustum is valid on first frame пре 11 година
  Marko Pintera 331d4ac2aa Frustum culling working пре 11 година
  Marko Pintera 0eecfe525d More documentation пре 11 година
  Marko Pintera ac3ed8de93 Added frustum culling пре 11 година
  Marko Pintera 8c5ffb497d Various fixes in order to get example model to render пре 11 година
  Marko Pintera b23fbf3bad Renderer working as normal пре 11 година
  Marko Pintera 6fa7ffec97 Various fixes to Renderer пре 11 година