Commit History

Autor SHA1 Mensaxe Data
  BearishSun 39405ae1cd Update linked SceneObject from Rigidbody %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0824fc2e46 Advanced resource loading WIP stage 2 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3bcd068db3 Added a method for finding all resource dependencies in an object %!s(int64=11) %!d(string=hai) anos