Commit History

Author SHA1 Message Date
  BearishSun cab0592226 Changed how modal windows work, so that when closing a modal window a proper window behind it is re-activated 10 years ago
  BearishSun 68bf4f12b4 Drag and drop into empty hierarchy now works 10 years ago
  BearishSun e7cfefe9ee Added copyright notices to all files 10 years ago
  BearishSun 1350df4605 More work on preparing documentation for Doxygen generation 10 years ago
  BearishSun 1b9490426d More work on preparing the documentation for Doxygen generation 10 years ago
  BearishSun 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 years ago
  BearishSun eb7c562d03 More work on preparing documentation for Doxygen generation 10 years ago
  BearishSun 8a20899902 More work on preparing documentation for doxygen generation 10 years ago
  BearishSun 7c44f4279e More work on preparing documentation for doxygen generation 10 years ago
  BearishSun 8e23f57d9d Resource handle refactor (part 2) 10 years ago
  BearishSun 951764f02e New DX11 window creation using the shared window class 10 years ago
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
  BearishSun 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 years ago
  BearishSun 098f8865e1 Font C# interface 10 years ago
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible 10 years ago
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 years ago
  Marko Pintera 3187a5f447 Hook up light updates in renderer core 10 years ago
  Marko Pintera b938e35a76 Added proper Color parameter type to Shader 10 years ago
  Marko Pintera d293414daf Support for multiple StringTables 10 years ago
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry 10 years ago
  Marko Pintera 97f46875a9 Added light data types and components 10 years ago
  Marko Pintera 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 years ago
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 years ago
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff 10 years ago
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
  Marko Pintera ecfe9ff397 Project library dependant resource import (untested) 10 years ago
  Marko Pintera 43c78bc4d0 WIP shader includes 10 years ago
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL 10 years ago
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago