Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun 22ce1dada0 Dirty project resources now persist assembly refresh há 10 anos atrás
  BearishSun e7cfefe9ee Added copyright notices to all files há 10 anos atrás
  BearishSun 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization há 10 anos atrás
  BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh há 10 anos atrás
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control há 10 anos atrás
  BearishSun 00d78189f3 More work on Play in editor há 10 anos atrás
  BearishSun fcb7247e94 Added "main" attribute to camera há 10 anos atrás
  BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows há 10 anos atrás
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab há 10 anos atrás
  BearishSun 059d757ac5 Added a way to find scene objects by name há 10 anos atrás
  BearishSun 500686a813 Fixes issues with drag and dropping an object in the Library Window to its starting location há 10 anos atrás
  BearishSun fcbefc5c89 Added editor's dirty resource management system há 10 anos atrás
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone há 10 anos atrás
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances há 10 anos atrás
  Marko Pintera f85cceb27d Add basic level load/save method há 10 anos atrás