Marko Pintera
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f1832c9c66
Finalized and tested OS drop target support
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12 лет назад |
Marko Pintera
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3e75d9cf94
Added WIP OS drag and drop functionality
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12 лет назад |
Marko Pintera
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f1f34c3832
Added a few more profiling samples
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12 лет назад |
Marko Pintera
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aeac82e2b1
Added core thread profiling
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12 лет назад |
Marko Pintera
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7721cbbd15
Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy
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12 лет назад |
Marko Pintera
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23d99435eb
Integrated HString and ensured it works
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12 лет назад |
Marko Pintera
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5f4d53a8b7
Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset
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12 лет назад |
Marko Pintera
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d65fbbfe0e
Moved Cursor and WindowEventUtilities to the new Platform class
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12 лет назад |
Marko Pintera
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a8ba9930af
Fixed initialization issues due to caret
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12 лет назад |
Marko Pintera
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cc20378a61
Made sim & core thread run in lockstep
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12 лет назад |
Marko Pintera
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 лет назад |
Marko Pintera
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8384594143
Renamed all instances of render thread to core thread
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12 лет назад |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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12 лет назад |
Marko Pintera
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2e7b129c54
Added a special class for the core thread
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12 лет назад |
Marko Pintera
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0f201050b2
Better handling of focus changed events
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12 лет назад |
Marko Pintera
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ce2b4ef58b
Moved window focus/move/resize events to WindowManager
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12 лет назад |
Marko Pintera
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05a77f5c18
Moved GUIManager to callbacks
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12 лет назад |
Marko Pintera
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cc40ddef9b
Various improvements to the TitleBar and couple of GUI bug fixes
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12 лет назад |
Marko Pintera
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1eafbaa11b
More new alloc system porting
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12 лет назад |
Marko Pintera
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9c598ab4ef
Added a stack allocator
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12 лет назад |
Marko Pintera
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588d28952d
More work on mouse events
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12 лет назад |
Marko Pintera
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b0b6182dab
Working OS cursor in DX11
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12 лет назад |
Marko Pintera
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 лет назад |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 лет назад |
Marko Pintera
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d153f45214
Fixing an issue where editor windows weren't being destroyed in the proper order
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12 лет назад |
Marko Pintera
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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12 лет назад |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
Marko Pintera
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fc2c493b75
Moved SceneManager to its own project
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12 лет назад |
Marko Pintera
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630371789b
Create Banshee App and made sure everything runs so far
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12 лет назад |
Marko Pintera
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a3340532f8
Ported a good section of GUI/2D to Banshee
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12 лет назад |