Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design há 11 anos atrás
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design há 11 anos atrás
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow há 11 anos atrás
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core há 11 anos atrás
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread há 11 anos atrás
  Marko Pintera 0678fdcf36 Better names for some Mesh methods há 11 anos atrás
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer há 11 anos atrás
  Marko Pintera a6c65825ca CoreThreadCore instance is now a shared pointer há 11 anos atrás
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system há 11 anos atrás
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization há 11 anos atrás
  Marko Pintera 7f7203f218 Started work on CoreObject refactor há 11 anos atrás
  Marko Pintera 2ee57f4357 Added C# PixelUtility há 11 anos atrás
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube há 11 anos atrás
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D há 11 anos atrás
  Marko Pintera 4667ba6cc9 Making blockUntilComplete an internal method há 11 anos atrás
  Marko Pintera d7d2e26f5e Added BlockUntilComplete to AsyncOp há 11 anos atrás
  Marko Pintera e4f8ac230b Moved documentation to gdocs há 11 anos atrás
  Marko Pintera 6c74a3d7c0 Added cached CPU data to Texture há 11 anos atrás
  Marko Pintera 1a4555b0d8 Removed multisampling hint from textures há 11 anos atrás
  Marko Pintera d5d2171319 Added C# PixelData há 11 anos atrás
  Marko Pintera 4164a1af25 Added remaining features to C# SceneObject há 11 anos atrás
  Marko Pintera 734f25c36c Deferred destruction of game objects há 11 anos atrás
  Marko Pintera 474830fefa C# input and virtual input work há 11 anos atrás
  Marko Pintera 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) há 11 anos atrás
  Marko Pintera 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms há 11 anos atrás
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly há 11 anos atrás
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates há 11 anos atrás
  Marko Pintera 90ac2fa06f Properly update handles as soon as selection changes, not a frame later há 11 anos atrás
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor há 11 anos atrás
  Marko Pintera 350e767ebf Added support for load/store textures há 11 anos atrás