Marko Pintera
|
f256dad7d6
Texture refactor to comply with new CoreObject design
|
há 11 anos atrás |
Marko Pintera
|
2870e2266b
Refactored Mesh for use with the new CoreObject design
|
há 11 anos atrás |
Marko Pintera
|
aca40afae2
Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow
|
há 11 anos atrás |
Marko Pintera
|
7ec17510f4
Refactored render system initialization so that render window gets created from sim thread instead of core
|
há 11 anos atrás |
Marko Pintera
|
88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
|
há 11 anos atrás |
Marko Pintera
|
0678fdcf36
Better names for some Mesh methods
|
há 11 anos atrás |
Marko Pintera
|
234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
|
há 11 anos atrás |
Marko Pintera
|
a6c65825ca
CoreThreadCore instance is now a shared pointer
|
há 11 anos atrás |
Marko Pintera
|
dbdd6a60f8
Refactored Index and Vertex buffers to work with new CoreObject system
|
há 11 anos atrás |
Marko Pintera
|
87946cf44b
RenderTarget refactor to comply with new CoreObject synchronization
|
há 11 anos atrás |
Marko Pintera
|
7f7203f218
Started work on CoreObject refactor
|
há 11 anos atrás |
Marko Pintera
|
2ee57f4357
Added C# PixelUtility
|
há 11 anos atrás |
Marko Pintera
|
e29349d061
Added C# Texture3D and TextureCube
|
há 11 anos atrás |
Marko Pintera
|
25aca52bc3
Added C# Texture and implemented Texture2D
|
há 11 anos atrás |
Marko Pintera
|
4667ba6cc9
Making blockUntilComplete an internal method
|
há 11 anos atrás |
Marko Pintera
|
d7d2e26f5e
Added BlockUntilComplete to AsyncOp
|
há 11 anos atrás |
Marko Pintera
|
e4f8ac230b
Moved documentation to gdocs
|
há 11 anos atrás |
Marko Pintera
|
6c74a3d7c0
Added cached CPU data to Texture
|
há 11 anos atrás |
Marko Pintera
|
1a4555b0d8
Removed multisampling hint from textures
|
há 11 anos atrás |
Marko Pintera
|
d5d2171319
Added C# PixelData
|
há 11 anos atrás |
Marko Pintera
|
4164a1af25
Added remaining features to C# SceneObject
|
há 11 anos atrás |
Marko Pintera
|
734f25c36c
Deferred destruction of game objects
|
há 11 anos atrás |
Marko Pintera
|
474830fefa
C# input and virtual input work
|
há 11 anos atrás |
Marko Pintera
|
7a5bfc0969
Moving Input and VirtualInput to C# (WIP, having some crashes)
|
há 11 anos atrás |
Marko Pintera
|
630f8908a3
Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms
|
há 11 anos atrás |
Marko Pintera
|
291d0bb7bd
Fixed render target properties so they are updated properly
|
há 11 anos atrás |
Marko Pintera
|
49c177131f
Added tracking of editor widget focus and a way to transform screen to widget coordinates
|
há 11 anos atrás |
Marko Pintera
|
90ac2fa06f
Properly update handles as soon as selection changes, not a frame later
|
há 11 anos atrás |
Marko Pintera
|
eb6a85cf56
Getting everything to compile after load/store texture and render texture refactor
|
há 11 anos atrás |
Marko Pintera
|
350e767ebf
Added support for load/store textures
|
há 11 anos atrás |