Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core 11 anni fa
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 anni fa
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization 11 anni fa
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 anni fa
  Marko Pintera 85c697cb7d Deal with handle input more correctly 11 anni fa
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 anni fa
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) 11 anni fa
  Marko Pintera a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 anni fa
  Marko Pintera fb6e14ead4 All wire/solid gizmos render properly 11 anni fa
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout 11 anni fa
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
  Marko Pintera 77ca7f9a74 Added some missing rasterizer states to OpenGL 11 anni fa
  Marko Pintera 41dd303914 DirectX 9 reading from render target works 11 anni fa
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
  Marko Pintera fa5f03d373 Fixed an issue with DX9 shader saving & loading 11 anni fa
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anni fa
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view 11 anni fa
  Marko Pintera 72dc696f1c More documentation 11 anni fa
  Marko Pintera b23fbf3bad Renderer working as normal 11 anni fa
  Marko Pintera 6fa7ffec97 Various fixes to Renderer 11 anni fa
  Marko Pintera a95b2215e7 Going back from fullscreen to windowed in DX9 restores the window style properly 11 anni fa
  Marko Pintera f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 anni fa
  Marko Pintera e22d917c50 DirectX 9 device reset works properly 11 anni fa
  Marko Pintera 23cd5f1fa7 Fixed OpenGL monitor enumeration 11 anni fa
  Marko Pintera 6288a3f0d5 Minor fix to DX11 start-up as it was crashing 11 anni fa
  Marko Pintera 716de5f09a Reorganized some code in order to delete many small source files 11 anni fa
  Marko Pintera bdd14c8080 More documentation 11 anni fa