Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a6c65825ca CoreThreadCore instance is now a shared pointer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system %!s(int64=11) %!d(string=hai) anos
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 350e767ebf Added support for load/store textures %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a328c6e377 OpenGL render texture depth buffer is properly hooked up %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 77ca7f9a74 Added some missing rasterizer states to OpenGL %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b23fbf3bad Renderer working as normal %!s(int64=11) %!d(string=hai) anos
  Marko Pintera eb114847f2 Added default shaders for BansheeRenderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos