Marko Pintera
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f256dad7d6
Texture refactor to comply with new CoreObject design
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пре 11 година |
Marko Pintera
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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пре 11 година |
Marko Pintera
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a6c65825ca
CoreThreadCore instance is now a shared pointer
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пре 11 година |
Marko Pintera
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87946cf44b
RenderTarget refactor to comply with new CoreObject synchronization
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пре 11 година |
Marko Pintera
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350e767ebf
Added support for load/store textures
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пре 11 година |
Marko Pintera
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a328c6e377
OpenGL render texture depth buffer is properly hooked up
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пре 11 година |
Marko Pintera
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4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
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пре 11 година |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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пре 11 година |
Marko Pintera
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03ea4c331d
More documentation
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пре 11 година |
Marko Pintera
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fc8f2b1eaf
More documentation
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пре 11 година |
Marko Pintera
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eb114847f2
Added default shaders for BansheeRenderer
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пре 11 година |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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пре 11 година |