Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  BearishSun f3033d55de Spot light shadows functional 8 yıl önce
  BearishSun 36c515ba66 When logging an error report, log the system information as well 8 yıl önce
  BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 yıl önce
  BearishSun 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range 8 yıl önce
  BearishSun fa62ac09d3 Shadow mapping functional for radial lights 8 yıl önce
  BearishSun f89621a614 Changing built-in shaders will not only trigger reimport for those modified shaders, instead of importing all of them 8 yıl önce
  BearishSun c31588b669 Updated XShaderCompiler version 8 yıl önce
  BearishSun f7c66134dd Refactoring/fixing comparison sampler states 8 yıl önce
  BearishSun 86e6851075 More work on the documentation 8 yıl önce
  BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 yıl önce
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 yıl önce
  BearishSun 0955ecf565 Updated shader compiler so it properly cross-compiles sample-compare intrinsics 8 yıl önce
  BearishSun 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done 8 yıl önce
  BearishSun e315616d5d More work on shadow mapping 8 yıl önce
  BearishSun ab84c30a04 Updated roadmap 8 yıl önce
  BearishSun 1c8b7834a4 Bumping XShaderCompiler version to the new one which include Banshee specific changes 8 yıl önce
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 yıl önce
  BearishSun a5365395d8 Added shaders for projecting shadow maps 8 yıl önce
  BearishSun 5bded03f19 More work on the standard deferred rendering path 8 yıl önce
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows 8 yıl önce
  BearishSun 1a0c155623 Uniforms in a uniform block marked as internal will also be internal 8 yıl önce
  BearishSun cd0fb1257c Fixed sprite line rendering shader 8 yıl önce
  BearishSun 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 yıl önce
  BearishSun 3eb9c8b634 Removing reliance on shader semantics 8 yıl önce
  BearishSun 57435cf2ec Added helper code for performing percentage closer filtering, using varying kernel sizes 8 yıl önce
  BearishSun 4c6e4a10af More work on shadow map rendering 8 yıl önce
  BearishSun bb877b8a13 Added code for calculating optimal shadow map size and fade percentage 8 yıl önce
  BearishSun 1191d5bb4b Updated documentation layout a bit 8 yıl önce
  BearishSun df220bf1b1 Make sure to automatically update submodules when dependencies are marked as changed 8 yıl önce
  BearishSun 0c436daf4c Updated roadmap with new timeframes 8 yıl önce