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f33b14ebe1
Fixed lag between material updates when rendering GUI
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912143ab1e
Fix for handle sometimes moving backwards
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d9d9aeb050
Draw solid quads as two sided
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9260710936
Various tweaks related to handle rendering
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d86ea39e25
Fixing renderable picking
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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f4f71d0292
Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference
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bf23b6d2e6
Assembly refresh working (all obvious issues resolved)
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2ba6cb589b
Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs
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3638a07125
More fixes to assembly refresh
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6bbe6114ce
Many fixes to get assembly refresh working
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ae1eab371e
Properly handle missing component types
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6b4e9a261d
Properly initialize default C# camera properties
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1f8b1397d7
More fixes due to assembly refresh changes - Editor runs
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9d7c42430e
Added support for enum serialization
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3aa329733b
Assembly refresh (WIP - Does not run)
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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fb93370d4c
Fixing game shutdown
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54faddd74a
Fixed a serialization issue that was causing different objects having identical IDs
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550b861440
Individual core object syncing with dependencies
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2026432fe7
Add core object dependencies
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08e7132142
Resource refactor finished, will need further testing and bugfixes
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0824fc2e46
Advanced resource loading WIP stage 2
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eb4de059fc
Advanced resource loading WIP stage 1
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53d89dfdff
Fix issue with material shader initializing twice
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7ed8cf65ee
Properly clean up temporary data after deserialization
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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2db66e5efb
Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step
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217b06bd3f
Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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