Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 912143ab1e Fix for handle sometimes moving backwards %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d9d9aeb050 Draw solid quads as two sided %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9260710936 Various tweaks related to handle rendering %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d86ea39e25 Fixing renderable picking %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference %!s(int64=11) %!d(string=hai) anos
  Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6bbe6114ce Many fixes to get assembly refresh working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ae1eab371e Properly handle missing component types %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6b4e9a261d Properly initialize default C# camera properties %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1f8b1397d7 More fixes due to assembly refresh changes - Editor runs %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9d7c42430e Added support for enum serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb93370d4c Fixing game shutdown %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2026432fe7 Add core object dependencies %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 08e7132142 Resource refactor finished, will need further testing and bugfixes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0824fc2e46 Advanced resource loading WIP stage 2 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 53d89dfdff Fix issue with material shader initializing twice %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7ed8cf65ee Properly clean up temporary data after deserialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly %!s(int64=11) %!d(string=hai) anos