Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 2c483382f8 Added DX9 and OpenGL video mode infos %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3f992cf16f Tested GameObject serialization/deserialization (And cloning) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera da4647aaff Better handling when deserializing invalid game object handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e41a0a35ea GameObjectMnaager stores game object handles instead of pointers %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b75ee7ad4a GameObjects now use handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles %!s(int64=12) %!d(string=hai) anos