Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera f4606177a5 Fixes to DX9 device reset %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e22d917c50 DirectX 9 device reset works properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17a8f4d6f9 More refactoring of DX9 and some refactoring of fullscreen switching %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1c131997e7 Added DX9 render window fullscreen switching (not tested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2c483382f8 Added DX9 and OpenGL video mode infos %!s(int64=11) %!d(string=hai) anos
  Marko Pintera bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b349c98754 Work on GPUProfiler %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 935089a4c8 Removed Cg %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera cb54b1bd67 Work on Inspector %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0a242cf23e Reverted Module changes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e704f32e6c DX9 working fine with new way of texture initialization %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7d2fed1ebb Sub-render target clear works on DX9 and GL %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7e61e8215e GUIViewport works %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 41845e2059 Bindable RenderTexture working for DX9 %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos