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550b861440
Individual core object syncing with dependencies
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11 år sedan |
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 år sedan |
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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11 år sedan |
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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11 år sedan |
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6e60df9371
MeshHeap refactored to comply with new CoreObject design
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11 år sedan |
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f256dad7d6
Texture refactor to comply with new CoreObject design
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11 år sedan |
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2870e2266b
Refactored Mesh for use with the new CoreObject design
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11 år sedan |
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0678fdcf36
Better names for some Mesh methods
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11 år sedan |
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234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
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11 år sedan |
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a6c65825ca
CoreThreadCore instance is now a shared pointer
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11 år sedan |
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dbdd6a60f8
Refactored Index and Vertex buffers to work with new CoreObject system
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11 år sedan |
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4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
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11 år sedan |
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 år sedan |
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2386b6c4cd
Ensured meshes get properly released
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11 år sedan |
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0eecfe525d
More documentation
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11 år sedan |
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d1881075fa
Various fixes to Renderer
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11 år sedan |
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5f6fe3b27f
Updated how are GpuParamBlocks handled on the core thread and compile fixes
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11 år sedan |
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97744d0baf
A lot more renderer and proxy refactoring
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11 år sedan |
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d2ac914abc
WIP renderer refactor
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11 år sedan |
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9218102124
MeshProxy -> MeshRenderData and other minor changes
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11 år sedan |
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4101088f37
Massive refactor due to work on Renderer
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11 år sedan |
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117612030f
Refactored Profiler and CPUProfiler to make them a bit more intuitive
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11 år sedan |
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17afc600a7
Massive Cm->Bs file rename
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11 år sedan |