Marko Pintera
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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hace 11 años |
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46eb1edb0f
WIP Scene window
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hace 11 años |
Marko Pintera
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80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
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hace 11 años |
Marko Pintera
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d231b89e53
Fixed OpenGL texture binding
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hace 11 años |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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hace 11 años |
Marko Pintera
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31b55e513f
Started work on SceneView
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hace 11 años |
Marko Pintera
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eb114847f2
Added default shaders for BansheeRenderer
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hace 11 años |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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hace 11 años |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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hace 11 años |
Marko Pintera
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e73983da31
Moved everything to new Path system
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hace 11 años |
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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hace 11 años |
Marko Pintera
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053df91815
Better modal window test case
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hace 11 años |
Marko Pintera
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b81f40a8ec
Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe
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hace 12 años |