Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e73983da31 Moved everything to new Path system %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
  Marko Pintera abb34d4a59 Better looking input box %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 33145efdd1 Added WIP GameObjectField %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9f2663102e Added Foldout GUI component %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ef90dfe7e7 Added Color field %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=11) %!d(string=hai) anos