Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e41a0a35ea GameObjectMnaager stores game object handles instead of pointers %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3ce6e0bc8f Each game object now has an unique instance id %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 49553c9008 Fixing some RTTI GameObject classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b23df56ce1 Add handles for components %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b75ee7ad4a GameObjects now use handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos