Historique des commits

Auteur SHA1 Message Date
  Marko Pintera cf1081eeeb More documentation il y a 11 ans
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost il y a 11 ans
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue il y a 11 ans
  Marko Pintera d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) il y a 12 ans
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) il y a 12 ans
  Marko Pintera 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly il y a 12 ans
  Marko Pintera a8ba9930af Fixed initialization issues due to caret il y a 12 ans
  Marko Pintera 529e59b4de Fixed DX9 and DX11 resize il y a 12 ans
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit il y a 12 ans
  Marko Pintera ce2b4ef58b Moved window focus/move/resize events to WindowManager il y a 12 ans
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
  Marko Pintera 67ef1d1fbc Replaced all std containers with my custom wrappers il y a 12 ans
  Marko Pintera 1e0c79d624 Made getCustomAttribute const il y a 12 ans
  Marko Pintera 427fdce2ce Keeping a list of all active windows il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems il y a 12 ans
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 12 ans
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject il y a 12 ans
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans