Commit History

Autor SHA1 Mensaxe Data
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
  BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way %!s(int64=8) %!d(string=hai) anos
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes %!s(int64=8) %!d(string=hai) anos
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available %!s(int64=8) %!d(string=hai) anos
  BearishSun 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
  BearishSun af7e3c0606 Feature: Added 'alias' modified to BSL %!s(int64=8) %!d(string=hai) anos
  BearishSun bee6a1a7b1 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
  BearishSun c84241e674 WIP: Deferred MSAA %!s(int64=8) %!d(string=hai) anos
  BearishSun b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes %!s(int64=8) %!d(string=hai) anos
  BearishSun bdcdee2641 Clean up and polish for SSRR %!s(int64=8) %!d(string=hai) anos
  BearishSun 565a72c133 Hooked up SSAO with indirect diffuse and specular %!s(int64=8) %!d(string=hai) anos
  BearishSun 7003446b78 WIP on light probe extrapolation %!s(int64=8) %!d(string=hai) anos
  BearishSun 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) %!s(int64=8) %!d(string=hai) anos
  BearishSun 4096b350c8 Added a shader for rendering light probe tetrahedrons %!s(int64=8) %!d(string=hai) anos
  BearishSun a2cbf9eddd Pixel formats refactor/update: %!s(int64=8) %!d(string=hai) anos
  BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) %!s(int64=8) %!d(string=hai) anos
  BearishSun 55e942d2fa More work on temporal resolve shader %!s(int64=8) %!d(string=hai) anos
  BearishSun ca7ae6ab67 WIP: Temporal resolve shader %!s(int64=8) %!d(string=hai) anos
  BearishSun fb505fd6fd More work on screen space reflections %!s(int64=8) %!d(string=hai) anos
  BearishSun f9d9804e7f Initial work on SSR: Linear and HiZ ray marching %!s(int64=8) %!d(string=hai) anos
  BearishSun 210100d2ed SSAO: Added a separate bilateral blur step %!s(int64=8) %!d(string=hai) anos
  BearishSun 824849ff57 Added upsampling to SSAO (untested) %!s(int64=8) %!d(string=hai) anos
  BearishSun d22aec38a6 Merged resolve/blit shaders into one and unrolled loops %!s(int64=8) %!d(string=hai) anos
  BearishSun f888d7c751 Inital work on HBAO %!s(int64=8) %!d(string=hai) anos
  BearishSun 845452c806 Added FXAA %!s(int64=8) %!d(string=hai) anos
  BearishSun 1a1b8bc0d5 Hierarchical Z generation %!s(int64=8) %!d(string=hai) anos
  BearishSun 0f42cf8dbc Bulk of work implemented for Gaussian DOF %!s(int64=8) %!d(string=hai) anos
  BearishSun 35c18ec554 Added gaussian DOF setup shader & related code %!s(int64=8) %!d(string=hai) anos
  BearishSun 40712d9a65 Added code for Gaussian filter %!s(int64=8) %!d(string=hai) anos
  BearishSun e315616d5d More work on shadow mapping %!s(int64=8) %!d(string=hai) anos