Commit History

Author SHA1 Message Date
  BearishSun d2447d1e49 When updating command buffer states, make sure to do so for all active command buffers, not just the latest one on the queue 9 years ago
  BearishSun 9e1b7aea56 Vulkan texture locking/unlocking WIP 9 years ago
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
  BearishSun cc9a402774 Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues 9 years ago
  BearishSun 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 years ago
  BearishSun 0f68b63eb4 Vulkan render target binding and render pass start 9 years ago
  BearishSun ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 years ago
  BearishSun 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 years ago
  BearishSun dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 years ago
  BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: 9 years ago
  BearishSun c53b75dbca Vulkan command buffer creation 9 years ago
  BearishSun 234e7e004e Added skeleton for Vulkan render API 9 years ago