Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera f7a076ff3c Pass and Technique refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6d383c78a4 Fixed scene viewport rendering %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 91ba10d45c Finished GpuParams refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6e60df9371 MeshHeap refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0678fdcf36 Better names for some Mesh methods %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a6c65825ca CoreThreadCore instance is now a shared pointer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7f7203f218 Started work on CoreObject refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2ee57f4357 Added C# PixelUtility %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4667ba6cc9 Making blockUntilComplete an internal method %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d7d2e26f5e Added BlockUntilComplete to AsyncOp %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e4f8ac230b Moved documentation to gdocs %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6c74a3d7c0 Added cached CPU data to Texture %!s(int64=11) %!d(string=hai) anos