Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 91ba10d45c Finished GpuParams refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ff8ed9021c Refactored Renderable into RenderableHandler %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 547d3f9c59 Added root finding code to Math %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0e027b8351 Scene picking WIP (untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e4d4e884c9 Handle abort signal instead of exit %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2386b6c4cd Ensured meshes get properly released %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6ed941be49 Camera frustum is valid on first frame %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 331d4ac2aa Frustum culling working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0eecfe525d More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ac3ed8de93 Added frustum culling %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8c5ffb497d Various fixes in order to get example model to render %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b23fbf3bad Renderer working as normal %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6fa7ffec97 Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d1881075fa Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 610f21b521 Refactored Renderer so that render type specific elements are in a separate class %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e33c0e5624 Finished with the renderer most, checkin before prettying it up %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 97744d0baf A lot more renderer and proxy refactoring %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d2ac914abc WIP renderer refactor %!s(int64=11) %!d(string=hai) anos