Marko Pintera
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9bd154c94e
Structs and struct arrays seem to work in GLSL
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пре 13 година |
Marko Pintera
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5f479b63eb
Used #defines to split different parts of the CamelotClient more easily
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пре 13 година |
Marko Pintera
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01defbfd9d
DX11 arrays work
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пре 13 година |
Marko Pintera
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700d56beaa
DirectX 11 struct shader parameters work
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пре 13 година |
Marko Pintera
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ba5f1c9453
Added GpuProgram importer
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пре 13 година |
Marko Pintera
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23822c862d
Fixed a bunch of bugs with async resource loading
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пре 13 година |
Marko Pintera
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d4b6b593c2
Properly releasing GpuProgInclude
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пре 13 година |
Marko Pintera
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2de43e95a4
Gpu program include importer
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пре 13 година |
Marko Pintera
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bbb7a1bb74
Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly
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пре 13 година |
Marko Pintera
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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пре 13 година |
Marko Pintera
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6fd41c675b
Fixing an issue where unloading a resource could cause a race condition
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пре 13 година |
Marko Pintera
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0105df516c
Removed render window pointer array from D3D9RenderSystem
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пре 13 година |
Marko Pintera
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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пре 13 година |
Marko Pintera
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f6f19866d5
Creating a resource will return a handle instead of a pointer
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пре 13 година |
Marko Pintera
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079c1923cf
Fixed a crash where object was deleted while still in command queue
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пре 13 година |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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пре 13 година |
Marko Pintera
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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пре 13 година |
Marko Pintera
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1f000d9048
Resources::unload
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пре 13 година |
Marko Pintera
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525aff7258
Fixed the creation of default sampler states. Creating them in the constructor was a bad idea.
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пре 13 година |
Marko Pintera
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7c61af0cd7
Application using OpenGL renderer shuts down properly
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пре 13 година |
Marko Pintera
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e06708fe75
RendererManager and RenderSystemManager are now modules so their factories get properly released
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пре 13 година |
Marko Pintera
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b64de5a14d
Added resource management methods to Material & Shader
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пре 13 година |
Marko Pintera
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a516036ec6
Implemented CoreGpuObject initialize/destroy for four state classes
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пре 13 година |
Marko Pintera
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e090e96915
CoreGpuObject
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пре 13 година |
Marko Pintera
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5c64304d91
Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management)
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пре 13 година |
Marko Pintera
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fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
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пре 13 година |
Marko Pintera
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25fcacb372
added destroy() for vertex/index/vertex declarations
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пре 13 година |
Marko Pintera
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c62037b142
Parsing samplers & textures with the same name now works
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пре 13 година |
Marko Pintera
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19e874a87d
Material serialization (untested)
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пре 13 година |
Marko Pintera
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388e570f24
Fixed shader parameter checking
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пре 13 година |