Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera 9bd154c94e Structs and struct arrays seem to work in GLSL пре 13 година
  Marko Pintera 5f479b63eb Used #defines to split different parts of the CamelotClient more easily пре 13 година
  Marko Pintera 01defbfd9d DX11 arrays work пре 13 година
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work пре 13 година
  Marko Pintera ba5f1c9453 Added GpuProgram importer пре 13 година
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading пре 13 година
  Marko Pintera d4b6b593c2 Properly releasing GpuProgInclude пре 13 година
  Marko Pintera 2de43e95a4 Gpu program include importer пре 13 година
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly пре 13 година
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem пре 13 година
  Marko Pintera 6fd41c675b Fixing an issue where unloading a resource could cause a race condition пре 13 година
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem пре 13 година
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems пре 13 година
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer пре 13 година
  Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue пре 13 година
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 пре 13 година
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released пре 13 година
  Marko Pintera 1f000d9048 Resources::unload пре 13 година
  Marko Pintera 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. пре 13 година
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly пре 13 година
  Marko Pintera e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released пре 13 година
  Marko Pintera b64de5a14d Added resource management methods to Material & Shader пре 13 година
  Marko Pintera a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes пре 13 година
  Marko Pintera e090e96915 CoreGpuObject пре 13 година
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) пре 13 година
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application пре 13 година
  Marko Pintera 25fcacb372 added destroy() for vertex/index/vertex declarations пре 13 година
  Marko Pintera c62037b142 Parsing samplers & textures with the same name now works пре 13 година
  Marko Pintera 19e874a87d Material serialization (untested) пре 13 година
  Marko Pintera 388e570f24 Fixed shader parameter checking пре 13 година