Commit History

Author SHA1 Message Date
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 years ago
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 years ago
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 years ago
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
  Marko Pintera 74796b8bb9 Removed vertex binding 13 years ago
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation 13 years ago
  Marko Pintera 01243d6be4 Removed some useless cg stuff 13 years ago
  Marko Pintera e3e5d96d67 Refactored viewport 13 years ago
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
  Marko Pintera 284bb02672 Removed most of the old parameter system 13 years ago
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods 13 years ago
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 years ago
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories 13 years ago
  Marko Pintera e94ca6b9d6 RenderSystem is now a module 13 years ago
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem 13 years ago
  Marko Pintera 2f668d6cbe Added depth stencil state 13 years ago
  Marko Pintera 3424578403 Rasterizer state 13 years ago
  Marko Pintera aeed45563e Render systems now use blend states 13 years ago
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object 13 years ago
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system 13 years ago
  Marko Pintera a569a53a4b Removing some unused old render system context stuff 13 years ago
  Marko Pintera 6166de8dc2 New deferred context works! 13 years ago
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext 13 years ago
  Marko Pintera 68dc280360 More work on DX11 13 years ago
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 years ago
  Marko Pintera aebfb59579 Dont store name for render window 13 years ago
  Marko Pintera 616f686c12 Refactored Render system context into two different types 13 years ago