Commit History

Автор SHA1 Съобщение Дата
  BearishSun f9376590d8 OpenGL render window now uses the common Win32Window преди 10 години
  BearishSun 23e86e3779 DirectX9 render window is now using the common Win32Window преди 10 години
  BearishSun b5b05448e1 Moved certain platform-specific functionality to the utility layer преди 10 години
  BearishSun 3fec99f712 New crash reporting functionality tested and working преди 10 години
  BearishSun baaa09abee Added CrashHandler (untested) преди 10 години
  BearishSun ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes преди 10 години
  Marko Pintera 3187a5f447 Hook up light updates in renderer core преди 10 години
  Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 преди 10 години
  Marko Pintera 43c78bc4d0 WIP shader includes преди 10 години
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL преди 10 години
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used преди 10 години
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds преди 10 години
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs преди 10 години
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled преди 10 години
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational преди 11 години
  Marko Pintera 93e2eff9b6 Added C# RenderTarget преди 11 години
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread преди 11 години
  Marko Pintera f7a076ff3c Pass and Technique refactor преди 11 години
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design преди 11 години
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design преди 11 години
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design преди 11 години
  Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core преди 11 години
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
  Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
  Marko Pintera dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system преди 11 години
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization преди 11 години
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor преди 11 години
  Marko Pintera 85c697cb7d Deal with handle input more correctly преди 11 години
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera преди 11 години