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a7e57abdbf
Fixed a bunch of DX11 bugs
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74796b8bb9
Removed vertex binding
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45d26f8845
A bunch of DX11 render system implementation
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01243d6be4
Removed some useless cg stuff
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e3e5d96d67
Refactored viewport
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dc14ccc440
Refactored some enums and started work on generic buffers
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284bb02672
Removed most of the old parameter system
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828e5f3dcd
Check in before removing a bunch of GL shader methods
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35f528e399
New shader param system actually works with DX9
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0cce766a49
Added HLSL and RenderSystem factories
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e94ca6b9d6
RenderSystem is now a module
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8b3a2497ae
Removing createRenderWindow from RenderSystem
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2f668d6cbe
Added depth stencil state
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3424578403
Rasterizer state
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aeed45563e
Render systems now use blend states
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74fe12325f
Sampler state gets applied only through SamplerState object
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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b7c0328536
Finished up porting to new deferred rendering system
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a569a53a4b
Removing some unused old render system context stuff
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6166de8dc2
New deferred context works!
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0c9000da2a
First step in adding the new DeferredRenderContext
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68dc280360
More work on DX11
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c138b62b72
GLRenderSystem ported to x64
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aebfb59579
Dont store name for render window
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616f686c12
Refactored Render system context into two different types
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03f4bb7402
Refactored Texture part #2
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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bde83d1e5a
Added threading checks to the RenderSystems and refactored a bit
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aa4ba9a93f
Bunch more methods ported to use render system context
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291f52586c
More RenderSystemContext related changes, mostly refactoring
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