Commit History

Author SHA1 Message Date
  Marko Pintera 2f72100575 Removed some unused param stuff 13 years ago
  Marko Pintera 35f528e399 New shader param system actually works with DX9 13 years ago
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system 13 years ago
  Marko Pintera 6166de8dc2 New deferred context works! 13 years ago
  Marko Pintera fed686f420 Shader unload only callable from render thread 13 years ago
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 years ago
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context 13 years ago
  Marko Pintera 8e4d885080 More resource async loading work 13 years ago
  Marko Pintera 7052e68acf Removed default GpuParams 13 years ago
  Marko Pintera 339335ef7f Ability to set textures in gpu params 13 years ago
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago