Marko Pintera
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 lat temu |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 lat temu |
Marko Pintera
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656d3e7b07
Renamed all of the hardware buffers
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13 lat temu |
Marko Pintera
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978cea27c4
Finished up adding MultiRenderTextures
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13 lat temu |
Marko Pintera
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771f1e8e6c
Refactored RenderTexture initialization and creation
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13 lat temu |
Marko Pintera
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e43692cee0
Ability to specify depth stencil buffer format
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13 lat temu |
Marko Pintera
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9ebcf2cb30
Added GLRenderTexture
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13 lat temu |
Marko Pintera
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3e20948845
Added DX11RenderTexture
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13 lat temu |
Marko Pintera
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03b6ace987
Reverted previous revision and only removed certain render texture references
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13 lat temu |
Marko Pintera
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356b07673e
Removed the old way of RenderTexture handling
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13 lat temu |
Marko Pintera
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854364a16f
A bunch of small changes before I start editing RenderTexture
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13 lat temu |
Marko Pintera
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c138b62b72
GLRenderSystem ported to x64
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13 lat temu |
Marko Pintera
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a884d33548
Exception ported
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13 lat temu |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 lat temu |