Marko Pintera
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 年之前 |
Marko Pintera
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0168ffa28f
DX11 works with new depth stencil approach
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13 年之前 |
Marko Pintera
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570e911896
Merged Depth stencil surface into Texture class for DX9
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13 年之前 |
Marko Pintera
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771f1e8e6c
Refactored RenderTexture initialization and creation
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13 年之前 |
Marko Pintera
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3e20948845
Added DX11RenderTexture
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13 年之前 |
Marko Pintera
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03b6ace987
Reverted previous revision and only removed certain render texture references
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13 年之前 |
Marko Pintera
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356b07673e
Removed the old way of RenderTexture handling
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13 年之前 |
Marko Pintera
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 年之前 |
Marko Pintera
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6166de8dc2
New deferred context works!
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13 年之前 |
Marko Pintera
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0e2e1461aa
Made some constructors private to make sure constructor methods are used
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13 年之前 |
Marko Pintera
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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13 年之前 |
Marko Pintera
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 年之前 |
Marko Pintera
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7970ff490b
Refactored Textures part #1
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13 年之前 |
Marko Pintera
|
dee589d88e
Async loading tested
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13 年之前 |
Marko Pintera
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3a44bae9a6
Started porting stuff from singleton to module
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13 年之前 |
Marko Pintera
|
2abf1aa49c
Split GL and D3D9 into separate dlls
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13 年之前 |