Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
  Marko Pintera 550b861440 Individual core object syncing with dependencies vor 11 Jahren
  Marko Pintera 2026432fe7 Add core object dependencies vor 11 Jahren
  Marko Pintera 53d89dfdff Fix issue with material shader initializing twice vor 11 Jahren
  Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener vor 11 Jahren
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly vor 11 Jahren
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread vor 11 Jahren
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) vor 11 Jahren
  Marko Pintera b85c0fd5ae Editor runs after material refactor - hasn't been extensively tested vor 11 Jahren
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable vor 11 Jahren
  Marko Pintera 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. vor 11 Jahren
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles vor 11 Jahren
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore vor 11 Jahren
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP vor 11 Jahren
  Marko Pintera 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms vor 11 Jahren
  Marko Pintera 350e767ebf Added support for load/store textures vor 11 Jahren
  Marko Pintera 0e027b8351 Scene picking WIP (untested) vor 11 Jahren
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items vor 11 Jahren
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator vor 11 Jahren
  Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems vor 11 Jahren
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly vor 11 Jahren
  Marko Pintera 6fa7ffec97 Various fixes to Renderer vor 11 Jahren
  Marko Pintera 610f21b521 Refactored Renderer so that render type specific elements are in a separate class vor 11 Jahren
  Marko Pintera e33c0e5624 Finished with the renderer most, checkin before prettying it up vor 11 Jahren
  Marko Pintera 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes vor 11 Jahren
  Marko Pintera 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams vor 11 Jahren
  Marko Pintera 97744d0baf A lot more renderer and proxy refactoring vor 11 Jahren
  Marko Pintera d2ac914abc WIP renderer refactor vor 11 Jahren
  Marko Pintera 93b8d47960 GpuParams no longer cache gpu param handles vor 11 Jahren