Commit historia

Upphovsman SHA1 Meddelande Datum
  Marko Pintera 3270121b9d Better scene grid shader/rendering + selection rendering 10 år sedan
  Marko Pintera 558bba0c05 Added runtime script compiling (untested) 10 år sedan
  Marko Pintera 3a73e65b09 VS integration finished (for now) 10 år sedan
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing 10 år sedan
  Marko Pintera 78590c7cbc WIP modal windows 11 år sedan
  Marko Pintera 46eb1edb0f WIP Scene window 11 år sedan
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 år sedan
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes 11 år sedan
  Marko Pintera e6275065f4 Work on handles (WIP) 11 år sedan
  Marko Pintera a4c60121f4 WIP work on handles 11 år sedan
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 år sedan
  Marko Pintera 5bd0616417 Fixed an issue with GUI manager where meshes were not getting released properly 11 år sedan
  Marko Pintera 6b8cb68575 Updated GUIFoldout with sub styles, renamed it to GUIComponentFoldout and added a way to change its contents 11 år sedan
  Marko Pintera 4867d3a4a3 Added test case for scene object commit and restore 11 år sedan
  Marko Pintera a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 år sedan
  Marko Pintera c449f37a13 Added ability to set up custom meta-data per resource 11 år sedan
  Marko Pintera 4b4f583a71 Added C# versions of many editor fields 11 år sedan
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 år sedan
  Marko Pintera c744997c1c More work on Inspector 11 år sedan
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 år sedan
  Marko Pintera 33145efdd1 Added WIP GameObjectField 11 år sedan
  Marko Pintera ef90dfe7e7 Added Color field 11 år sedan
  Marko Pintera 5554a2ff28 Added text and Vector4 fields 11 år sedan
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 12 år sedan