Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport пре 12 година
  Marko Pintera 7e61e8215e GUIViewport works пре 12 година
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system пре 12 година
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
  Marko Pintera 1098318b19 Gotten rid of thread checks for synced deferred contexts пре 12 година
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
  Marko Pintera 8c53fd844b Encapsulated PixelData::data пре 12 година
  Marko Pintera d0301de9c9 Starting work on better gpu resource updates пре 12 година
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling пре 12 година
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context пре 12 година
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles пре 12 година
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година