Commit historia

Upphovsman SHA1 Meddelande Datum
  Marko Pintera fa49144cd8 Refactoring GL render system and documenting 11 år sedan
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 år sedan
  Marko Pintera c454e2d14f VS 2013 port stage 1 11 år sedan
  Marko Pintera 59cb02050e More documentation 11 år sedan
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 år sedan
  Marko Pintera 4547c9fa58 Using std static_assert and type traits 11 år sedan
  Marko Pintera 0a242cf23e Reverted Module changes 11 år sedan
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 år sedan
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 år sedan
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 år sedan
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes 12 år sedan
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 år sedan
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes 12 år sedan
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 år sedan
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing 12 år sedan
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 år sedan
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared 12 år sedan
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 år sedan
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 år sedan
  Marko Pintera 7e61e8215e GUIViewport works 12 år sedan
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 år sedan
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 år sedan
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
  Marko Pintera 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 år sedan
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 år sedan
  Marko Pintera 8c53fd844b Encapsulated PixelData::data 12 år sedan
  Marko Pintera d0301de9c9 Starting work on better gpu resource updates 12 år sedan
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 år sedan
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context 12 år sedan
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 år sedan