Historique des commits

Auteur SHA1 Message Date
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) il y a 11 ans
  Marko Pintera f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. il y a 12 ans
  Marko Pintera ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier il y a 12 ans
  Marko Pintera 8fa8ac5145 Added managed GUIContent il y a 12 ans
  Marko Pintera 5fa7bee5a7 Refactored Math il y a 12 ans
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) il y a 12 ans
  Marko Pintera d8d41821ad Improved performance of static Texture write updates il y a 12 ans
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing il y a 12 ans
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI il y a 12 ans
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
  Marko Pintera 0b49ec1162 Few tiny debug-related changes il y a 12 ans
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
  Marko Pintera 1eafbaa11b More new alloc system porting il y a 12 ans
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh il y a 12 ans
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods il y a 12 ans
  Marko Pintera 71002238ae Added default internal buffer alloc for PixelData il y a 12 ans
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) il y a 12 ans
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData il y a 12 ans
  Marko Pintera fb7c50e1b3 More PixelData refactor il y a 12 ans
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera c1aeb526d6 More mem alloc changes il y a 12 ans
  Marko Pintera e4b2dbb7c7 Moved PixelData to use allocators il y a 12 ans
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles il y a 12 ans
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 12 ans
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject il y a 12 ans
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans