Marko Pintera
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fa49144cd8
Refactoring GL render system and documenting
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11 lat temu |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 lat temu |
Marko Pintera
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cb54b1bd67
Work on Inspector
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11 lat temu |
Marko Pintera
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0a242cf23e
Reverted Module changes
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11 lat temu |
Marko Pintera
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42b20759ef
Refactored Module startUp (does not compile because of a weird linker error ATM)
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11 lat temu |
Marko Pintera
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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11 lat temu |
Marko Pintera
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 lat temu |
Marko Pintera
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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12 lat temu |
Marko Pintera
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7214304ace
Added Timer queries
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12 lat temu |
Marko Pintera
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a659b5bac7
Render system now allows you to set multiple vertex buffers at once
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12 lat temu |
Marko Pintera
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 lat temu |
Marko Pintera
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
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12 lat temu |
Marko Pintera
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4ddd9e2995
Added separate clear methods for clearing active render target and active viewport
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12 lat temu |
Marko Pintera
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f49f30f089
DX11 clearing render target sub-area works
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12 lat temu |
Marko Pintera
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78d44de269
Started work on DX11 sub-region Clear
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12 lat temu |
Marko Pintera
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7e61e8215e
GUIViewport works
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12 lat temu |
Marko Pintera
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cb10df23fe
Getting render target bindings to work so it shows up in GUI
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12 lat temu |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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12 lat temu |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 lat temu |
Marko Pintera
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c5f46545e8
A bunch more code ported to new alloc system
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12 lat temu |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 lat temu |
Marko Pintera
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f0a6e829bf
Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled
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12 lat temu |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 lat temu |
Marko Pintera
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b2b4bf2050
Moved builtin material managers to Banshee
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12 lat temu |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
Marko Pintera
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19a40d1fe1
Slight GUI changes. Just commiting to have a clean slate
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12 lat temu |
Marko Pintera
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5bf23618b8
Text material resolution now gets set dynamically
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12 lat temu |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 lat temu |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 lat temu |
Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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12 lat temu |