Marko Pintera
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fb10aa71f2
Project Load/Unload (not tested)
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10 years ago |
Marko Pintera
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d195e06084
Added prefab importer so that prefabs are recognized by the project library
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10 years ago |
Marko Pintera
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2c35a0c825
Removed all the unused allocators
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10 years ago |
Marko Pintera
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f85cceb27d
Add basic level load/save method
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10 years ago |
Marko Pintera
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4f682ae5ce
Added option to load a resource without its dependencies
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10 years ago |
Marko Pintera
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08adb83157
Project window better label and selection display
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10 years ago |
Marko Pintera
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fbbe8659aa
Refactored how builtin resources are processed and loaded
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10 years ago |
Marko Pintera
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1b1895f796
WIP VisualStudio project syncing
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10 years ago |
Marko Pintera
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fb93370d4c
Fixing game shutdown
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11 years ago |
Marko Pintera
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2026432fe7
Add core object dependencies
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11 years ago |
Marko Pintera
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08e7132142
Resource refactor finished, will need further testing and bugfixes
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11 years ago |
Marko Pintera
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0824fc2e46
Advanced resource loading WIP stage 2
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11 years ago |
Marko Pintera
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eb4de059fc
Advanced resource loading WIP stage 1
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11 years ago |
Marko Pintera
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1039be94b5
Added IResourceListener to properly handle async resource loading and notifying the core thread
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11 years ago |
Marko Pintera
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5e73fd1b8d
Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended
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11 years ago |
Marko Pintera
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 years ago |
Marko Pintera
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5560cde10f
Resource manager now properly check if resource is unused
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11 years ago |
Marko Pintera
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35b5f1e6f3
Managed resource unloading works properly
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11 years ago |
Marko Pintera
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591af1e6c0
MeshHeap and TransientMeshes no longer hold circular references to each other
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11 years ago |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |