Commit History

Author SHA1 Message Date
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) 10 years ago
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 years ago
  Marko Pintera 2c35a0c825 Removed all the unused allocators 10 years ago
  Marko Pintera f85cceb27d Add basic level load/save method 10 years ago
  Marko Pintera 4f682ae5ce Added option to load a resource without its dependencies 10 years ago
  Marko Pintera 08adb83157 Project window better label and selection display 10 years ago
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded 10 years ago
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing 10 years ago
  Marko Pintera fb93370d4c Fixing game shutdown 11 years ago
  Marko Pintera 2026432fe7 Add core object dependencies 11 years ago
  Marko Pintera 08e7132142 Resource refactor finished, will need further testing and bugfixes 11 years ago
  Marko Pintera 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 11 years ago
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 years ago
  Marko Pintera 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 years ago
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
  Marko Pintera 5560cde10f Resource manager now properly check if resource is unused 11 years ago
  Marko Pintera 35b5f1e6f3 Managed resource unloading works properly 11 years ago
  Marko Pintera 591af1e6c0 MeshHeap and TransientMeshes no longer hold circular references to each other 11 years ago
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 years ago