Commit History

作者 SHA1 備註 提交日期
  BearishSun f9d9804e7f Initial work on SSR: Linear and HiZ ray marching 8 年之前
  BearishSun f888d7c751 Inital work on HBAO 8 年之前
  BearishSun 35c18ec554 Added gaussian DOF setup shader & related code 8 年之前
  BearishSun e315616d5d More work on shadow mapping 8 年之前
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年之前
  BearishSun a5365395d8 Added shaders for projecting shadow maps 8 年之前
  BearishSun 729a9cd7b7 Various fixes for the new shader parsing logic 8 年之前
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 年之前
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 年之前
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 年之前
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 年之前
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 年之前
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 年之前
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 年之前
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 年之前
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 年之前