Commit History

Autor SHA1 Mensaxe Data
  BearishSun bc3c43df8c Bugfix: Bone components attached to animations now work correctly %!s(int64=7) %!d(string=hai) anos
  BearishSun 6d865fb276 Bugfix: When mapping Bone components to animated bones, properly retrieve the requested bone name %!s(int64=7) %!d(string=hai) anos
  BearishSun eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
  BearishSun b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode %!s(int64=8) %!d(string=hai) anos
  BearishSun 39e4033d6d Bugfix: Fix for incorrectly rotated animated meshes %!s(int64=8) %!d(string=hai) anos
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities %!s(int64=8) %!d(string=hai) anos
  Marko Pintera eb86ee0346 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun 8b8713b054 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos