BearishSun
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 vuotta sitten |
BearishSun
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2c07aa8733
Bugfix: Fixing a flicker when irradiance volume is first created, caused by uninitialized SH coefficient data
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8 vuotta sitten |
BearishSun
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24a1f44cd8
Refactor: Cleaned up custom allocators
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8 vuotta sitten |
BearishSun
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 vuotta sitten |
BearishSun
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441b7dc7dc
WIP: Editor polish and cleanup
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8 vuotta sitten |
BearishSun
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 vuotta sitten |
BearishSun
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266484ff97
WIP: Linux port
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8 vuotta sitten |
BearishSun
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b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
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8 vuotta sitten |
BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 vuotta sitten |