Florian Will
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ed7a61288d
Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer
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8 年之前 |
BearishSun
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3f9679ef38
Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit
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8 年之前 |
BearishSun
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43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
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8 年之前 |
BearishSun
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f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
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8 年之前 |
BearishSun
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 年之前 |
BearishSun
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 年之前 |
BearishSun
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 年之前 |
BearishSun
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90f5f648bf
WIP: Script bindings
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8 年之前 |
BearishSun
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baa1e0d7de
WIP: Linux port
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8 年之前 |
BearishSun
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c84241e674
WIP: Deferred MSAA
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8 年之前 |
BearishSun
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c84917e7e1
WIP: Reflection probes
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8 年之前 |
BearishSun
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b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
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8 年之前 |
BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年之前 |