Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 yıl önce
  BearishSun 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace 9 yıl önce
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
  BearishSun cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor 9 yıl önce
  BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 yıl önce
  BearishSun c7b352a49b Replacing old GLSL syntax: gl_VertexID -> gl_VertexInstance 9 yıl önce
  BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 yıl önce
  BearishSun e62261bc1e DX11: Nicer way of checking and dealing with (un)supported pixel formats 9 yıl önce
  BearishSun 7cbf69f663 Dropping support for rarely used pixel formats 9 yıl önce
  BearishSun 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 yıl önce
  BearishSun ddf6204f9e Fixing cylindrical/spherical environment map import 9 yıl önce
  BearishSun 5350cca1a2 Vulkan: Better image access mask tracking and handling 9 yıl önce
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes 9 yıl önce
  BearishSun 4da4023c27 Don't crash when submitting the default command buffer on dx11/openGL 9 yıl önce
  BearishSun 766fd8d00e More work on user facing manuals 9 yıl önce
  BearishSun 0ffb5e7c80 Example project no longer depends on the scripting system 9 yıl önce
  BearishSun d5ab33634d Vulkan: Submit main CB before attempting to read from a GPU resource. Fixed scene picking. 9 yıl önce
  BearishSun 2770cbbeb5 Vulkan: Generate valid SPIR-V code 9 yıl önce
  BearishSun c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 yıl önce
  BearishSun f03dcda9f7 Vulkan: Avoid redundant layout transitions 9 yıl önce
  BearishSun 2956f2514b Vulkan: When transitioning image layouts due to transfers, always transition back to optimal layout, instead of the current layout 9 yıl önce
  BearishSun 4ce05d637b Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers 9 yıl önce
  BearishSun e11498a072 Vulkan: Don't execute layout transitions on a separate CB, as those transitions will be inconsistent with ones executed during render pass start. Instead ignore such layout transitions. 9 yıl önce
  BearishSun aa3da03dd4 Fixing findglslang build module 9 yıl önce
  BearishSun 714417d211 Minor improvements to the build 9 yıl önce
  BearishSun 227027ee80 When binding scene color/depth for rendering, make sure existing depth buffer contents are preserved 9 yıl önce
  BearishSun a954bdd6d4 Vulkan: (Potentially) more accurate access masks for external sub-pass dependencies 9 yıl önce
  BearishSun 956fe04ad8 Vulkan: Update to 1.37 SDK 9 yıl önce
  BearishSun a25a8750d4 Vulkan: Disabling incorrectly enabled compare op for samplers 9 yıl önce
  BearishSun 58027f255c Vulkan: Delay binding GPU parameters to ensure we get the latest version of the resources (e.g. resource writes can internally create new images/buffers, which would then incorrectly not be bound to the descriptor set, if that write was executed after a GPU param bind) 9 yıl önce