Commit History

Автор SHA1 Съобщение Дата
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) преди 9 години
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
  BearishSun 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering преди 9 години
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block преди 9 години
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
  BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it преди 9 години
  BearishSun 8a5d6db814 Material refactor - Things working again преди 9 години
  BearishSun eb5d33c976 Post processing: преди 9 години
  BearishSun 0a275f2bf2 Refactored post process settings and exposed it to the scripting API преди 9 години
  BearishSun 0e505d1e1a Better post proces docs, added color grading and white balance params, reorganized post process settings преди 9 години
  BearishSun 2102c72793 Added auto exposure toggle преди 9 години
  BearishSun 59dd53307b Tonemapping WIP преди 9 години
  BearishSun 1918c2a9da Various fixes to eye adaptation post-processing преди 9 години
  BearishSun bfb9358345 Various fixes to tonemapping shaders преди 9 години
  BearishSun a419f4cb4f Postprocessing WIP преди 9 години
  BearishSun 5dae318f4a More work on post-processing pipeline преди 9 години
  BearishSun 80aaee5f4d WIP post processing преди 9 години
  BearishSun 2d2282d7b4 More work on the manuals преди 9 години
  BearishSun b56646eb65 WIP post processing преди 9 години