提交歷史

作者 SHA1 備註 提交日期
  Marko Pintera 99f545b06f Added frame allocator 12 年之前
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年之前
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes 12 年之前
  Marko Pintera 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 年之前
  Marko Pintera f6a9ae7cf9 Reuse command queues in order to save on allocations 12 年之前
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 年之前
  Marko Pintera 2b14aca1e0 Added basic drop overlay mesh and material 12 年之前
  Marko Pintera 61fa789c39 Added basic 3D debug draw class 12 年之前
  Marko Pintera fb8295270d Separated DrawHelper into a template so I can more easily make 2D and 3D versions 12 年之前
  Marko Pintera 36d9a44c79 Added basic support for 2D line & aliased polygon drawing 12 年之前
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials 12 年之前
  Marko Pintera 545fa74084 First steps with the DebugDraw system 12 年之前
  Marko Pintera 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 年之前
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年之前
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 年之前
  Marko Pintera f49f30f089 DX11 clearing render target sub-area works 12 年之前
  Marko Pintera 7e61e8215e GUIViewport works 12 年之前
  Marko Pintera a7eff80522 Added the ability to sort cameras and render targets 12 年之前
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年之前
  Marko Pintera 2e7b129c54 Added a special class for the core thread 12 年之前
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
  Marko Pintera 67ef1d1fbc Replaced all std containers with my custom wrappers 12 年之前
  Marko Pintera edee70b158 Widget rendering now happens in GUIManager 12 年之前
  Marko Pintera 8928baaf44 Better overlay rendering 12 年之前
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 年之前
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 年之前
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context 12 年之前
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 年之前
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 年之前
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前