Marko Pintera
|
3e75d9cf94
Added WIP OS drag and drop functionality
|
12 年之前 |
Marko Pintera
|
aeac82e2b1
Added core thread profiling
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12 年之前 |
Marko Pintera
|
cc20378a61
Made sim & core thread run in lockstep
|
12 年之前 |
Marko Pintera
|
1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 年之前 |
Marko Pintera
|
8384594143
Renamed all instances of render thread to core thread
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12 年之前 |
Marko Pintera
|
2e7b129c54
Added a special class for the core thread
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12 年之前 |
Marko Pintera
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
Marko Pintera
|
67ef1d1fbc
Replaced all std containers with my custom wrappers
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12 年之前 |
Marko Pintera
|
edee70b158
Widget rendering now happens in GUIManager
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12 年之前 |
Marko Pintera
|
588d28952d
More work on mouse events
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12 年之前 |
Marko Pintera
|
b0b6182dab
Working OS cursor in DX11
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12 年之前 |
Marko Pintera
|
4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
|
12 年之前 |
Marko Pintera
|
aa46b8b57a
Overhauled OpenGL context handling
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12 年之前 |
Marko Pintera
|
d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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12 年之前 |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
Marko Pintera
|
fc2c493b75
Moved SceneManager to its own project
|
12 年之前 |
Marko Pintera
|
630371789b
Create Banshee App and made sure everything runs so far
|
12 年之前 |
Marko Pintera
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 年之前 |